How can AR technology enhance children to learn new things with MEL Kids sets?
How to use AR technology to learn new things with children
When developing MEL Kids, we sought to incorporate the best of existing technologies to produce a cohesive, comprehensive product. AR in particular caught our attention as a potentially valuable study aid.
Our research led us to an interesting review dedicated to the ARGBL approach (Augmented Reality Game-Based Learning) in obligatory education. Greek and British scientists teamed up to analyze 21 papers (pub. 2012-2017) on this topic, 14 of which covered primary school, and 7 secondary school. They came to the following conclusions:
“The majority of primary education studies (50%) reported that AR applications combined with game-based learning led to “better learning performance and/or learning gains” in educational settings. In addition, 21.4% of studies suggest increases in “student motivation and engagement”, and 14.3% articulate improvements in both “students’ positive perception and attitudes” and “student interaction/socialisation/collaboration”. Similar findings came from secondary education, with 57.1% of studies reporting “better learning performance and/or learning gains”. 28.6% identify an increase in “student motivation and engagement”, 14.3% an increase in “students’ positive attitudes”, and 14.3% an increase in “student interaction/socialisation/collaboration”. ¹
This and similar studies led us to the decision to enhance MEL Kids sets with AR technologies to clarify and enliven the concepts under consideration, and increase the educational and entertainment value of the product simultaneously. We sincerely believe that children who spend their time learning with MEL Kids sets will gain a firmer understanding of the world around them and find success in science and in life!
Visit the MEL Kids webpage to subscribe to monthly MEL Kids sets.
¹Nikolaos Pellas, Panagiotis Fotaris, Ioannis Kazanidis, David Wells “Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning”, Virtual Reality, December 2019, Volume 23, Issue 4, pp 329–346